Data Structures for Game Programmers
Author: Penton [2002-11-25]
Chapter 2 Templates
Chapter 3 Arrays.
Chapter 4 Bitvectors.
Chapter 5 Multi-Dimensional Arrays
Chapter 6 Linked Lists
Chapter 7 Stacks and Queues
Chapter 8 Hash Tables
Chapter 9 Tying It Together: The Basics
Chapter 10 Recursion
Chapter 11 Trees
Chapter 12 Binary Trees
Chapter 13 Binary Search Trees
Chapter 14 Priority Queues and Heaps
Chapter 15 Game Trees and Minimax Trees
Chapter 16 Tying It Together: Trees
Chapter 17 Graphs
Chapter 18 Using Graphs for AI: Finite State Machines
Chapter 19 Tying It Together: Graphs
Chapter 20 Sorting Data
Chapter 21 Data Compression
Chapter 22 Random Numbers
Chapter 23 Pathfinding
Chapter 24 Tying It Together: Algorithms
